http://writer.inklestudios.com/stories/jrv4
I created this story about someone waking up in a strange hospital and given special powers through experiments. The main character is the reader, I have deliberately not specified the gender. I use the word "you..." throughout to make the reader feel as if they are placed in that situation, making them feel how I describe them to feel. The idea was so they could investigate the hospital and discover what has happened to them.
This was the story structure I was going to follow:
This is the structure I came up with for my interactive
novel; there are six possible endings and a range of choices of where the
reader can take the story. I thought of such a large number of choices to keep
the reader entertained and have a lot of control on what happens. The story is
focused on putting the reader in the position of the character so I believed it
was important to let them decide what the character should do throughout the
novel.
I decided to leave this project idea to pursue something different and I have created an interactive film. Using a graphics tablet I haven drawn a series of images which compile to make a simple interactive story about a martial arts tournament fight. I am exploring into the topic of interactive through practice and developing interactivity through the YouTube annotations feature. From this video I want to gain some feedback of how people found the experience compared to a regular story.
I have created an online survey for people to watch the video, interact with the story and then answer questions: http://fluidsurveys.com/surveys/chris-thorby/interactive-film-and-online-video-research-project/
I thought from doing this people who may not understand interactive film would be able to get an idea on what it's about. After watching my video the topic would be fresh in their mind for answering the questions of how they found the viewing experience.
Creating this interactive video was a challenge, I spent a lot of time creating drawings on Photoshop and used Premiere Pro to add key frames for motion. Developing an interactive video was difficult as you have to think about all the different story paths and it can get really confusing. It was like creating pieces of puzzle which needed to be fitted together at the end. It almost felt messy because the story is broken up. I found the outcome was far more enjoyable than the process creating it.
This story was based on a storyboard I made a few years ago and I used key frames to animate it as I would like it to be filmed, such as pans and zooms. I have already created an interactive film before for YouTube so I decided to try something different by making a whole video from drawings. From this I could develop a film idea with settings, characters and costumes I wouldn't be able to film. I find the annotations feature is the best way to create an interactive film.
Structure of the interactive story
There are four possible endings; two lead to victory, one is escaping from a mugger outside the tournament and the other is losing the fight. I had to have a good and a bad ending for the main character so people had to think about their choices and consequences.
Survey results
From the survey I have collected results from 11 people who participated in watching my interactive film and completing the survey. 100% of people enjoyed interacting with the story and the majority of people liked being in control; with the ability to change what will happen. The minority prefer not to be in control and taken on a ride when watching a film. It seems the concept appealed to people who participated in my interactive film. From my interviews with Al Clark and David Mew they believed interactive film was more like a video game than a film so I decided to present this question to the public. 7 of 11 people said my film was more like a video game because you are in control of the character against it being a film with optional story paths. It seems then interactive is more of a video game experience than an actual film. I believe this is because viewers cannot sit back and relax whilst watching but have to participate and engage into the experience. Interactive could be negative in the way viewers are forced to make a contribution when they may not wish to.
In terms of the options to direct the story most people said
they selected am option and went back to see the other choice. The minority
thought about which choice to make and the consequences. The majority didn't care as much to which option they went for as they knew they could re-play it
again with the alternative. I think this makes it less exciting but this is
because it’s not a collaborative interactive film, people are viewing this
within the privacy of their home. Perhaps if it were something screened in a
cinema with an audience to select choices based on votes, participants would be
more focused on the options and the outcome.
The majority wanted the main character within my film to
succeed whilst 1 person wanted him to fail. It seems the viewers are more
focused on a good ending than a bad one. My research document focused on an
aspect of the viewer’s morality when watching a film. The disturbing film ‘Funny
Games’ includes a character constantly reminding the audience of their choice
to turn off the film and questions us why we are watching. This led me to
question the morality of viewer within an interactive film, if the viewer is
controlling the character’s choices then they become more involved with them.
Choosing for the character to fail can represent the morality of the viewer,
what they wish to witness through a fictional context or perhaps a form of
catharsis.
From the survey most of the people said they can connect to
the character more in an interactive film because they are controlling them and
put into their position. Less than half said they can connect more to the
character within a traditional film because they are not in control of their
situation and can empathise more. I thought more would agree than can connect
more to a character within a traditional film. David Mew (Manager at Savoy
Cinema) thought that an interactive film would never be as a good as a
traditional film in terms of emotional depth, he didn't see how the viewers
would be able to connect to the main characters though this entertainment as he
believed they become more one dimensional puppets. I understand this to a
point, being out of control and left to witness the character struggle, fight
and overcome enemies does take you on a ride. Interactive allows the viewer to
step in and alter this so it could lose the mystery and unexpectedness when
watching a film.
I allowed participants in my survey to describe if they feel that can be immersed within an interactive story as much as a traditional film story. One person responded that as long as the story has great characters that you can relate to then it doesn't matter if the film is in an interactive form. The person believed I captured the emotional feelings of the struggle the main character felt and that he felt 'real'. It seems that my interactive story had was enough to build a connection between the audience and the main character and was immersive. However other people suggested that not being in control can be more immersive because you are completely unaware of how the story will pan out, what plot twists might occur and that it removes the surprise element. Some thought that interactive film feels like a game because when a 'wrong' option is selected in the video it feels like a 'Game Over' screen and you find yourself going back for the correct ending. People are not watching it as a film story as such, instead they are selecting the options to achieve a good ending like a video game, otherwise the experience is not complete and in that way it's less immersive. Although one person thought its more immersive being in an interactive story because you become the main character, making the story personal to you but enjoys relaxing watching a traditional film more.
I allowed participants in my survey to describe if they feel that can be immersed within an interactive story as much as a traditional film story. One person responded that as long as the story has great characters that you can relate to then it doesn't matter if the film is in an interactive form. The person believed I captured the emotional feelings of the struggle the main character felt and that he felt 'real'. It seems that my interactive story had was enough to build a connection between the audience and the main character and was immersive. However other people suggested that not being in control can be more immersive because you are completely unaware of how the story will pan out, what plot twists might occur and that it removes the surprise element. Some thought that interactive film feels like a game because when a 'wrong' option is selected in the video it feels like a 'Game Over' screen and you find yourself going back for the correct ending. People are not watching it as a film story as such, instead they are selecting the options to achieve a good ending like a video game, otherwise the experience is not complete and in that way it's less immersive. Although one person thought its more immersive being in an interactive story because you become the main character, making the story personal to you but enjoys relaxing watching a traditional film more.
In my survey I asked people to provide any ideas of other interactive features they can think of to improve the viewers experience when watching a film. I received a variety of interesting responses such as smell, narration and eye tracking. Smell was something used in cinemas in the past but was never anything popular, using scratch-and-sniff cards at certain points of the movie would be distracting and annoying. It was interesting to read about different responses to eye sight with tracking points when your eyes follow to a certain area on the screen. That kind of technology is like a computer screen instead of a cinema screen and that your eyes become a mouse to interact with the film. Someone else suggested it would be interesting if you could select your own character traits and see how you would do in that situation. This could also suggest the morality of the viewer; how their own personal character traits and choices would work in a 'film-like' scenario, for instance "would you survive a zombie film?". A participant mentioned interactive feedback whilst the film was being made, so it could be written by the audience. Just set the scene and let it write itself with the film-maker picking the best ideas and filming it section by section until there is a complete film. The audience would then have a film with ideas that people have contributed to. Another idea following from this would be to have some kind of interactive screen where you can choose how you would like the film to pan out from selecting a range of ideas and character traits. It is interesting to allow the audience to contribute in creating their 'own' film and watch it back. It seems more audience participation when watching a film can be positive thing if new technology was developed to engage the viewer.