Friday, 26 November 2010

3ds Max

I've had my first seminar using Autodesk 3ds Max and I have found it really hard to use. The program is so complex with so many features.


I followed a tutorial given to me in the seminar to create a blob character. I had a few problems, one problem I haven't been able to change is the shape of the inside of the mouth, it came out distorted - the back of the mouth is not straight and flat.



I have been trying to learn more about the program by watch tutorial videos on YouTube. I followed a tutorial about how to create a morph animation and tried to make a sphere stretch and bend to the letter 'C'. I got a liquid metal texture from the internet as I wanted to create something similar to the T-1000 in 'Terminator 2' (Directed by James Cameron). This took me all day to make and is only 3 seconds long, what I would like to do is make it so it forms into solid 'C', instead of looking like this stretched blob. This is my first animation on this program.


Morph Test 2 on 3ds Max from Chris Thorby on Vimeo.

This is my second morph test, I used the melt modifier to start off with so the 'C' forms from a puddle of liquid metal, which looks much more interesting. I have used text to create the letter 'C' and made it 3D with 'Bevel', I have animated it to make it spin. I tried to make my liquid metal morph into the text 'C' but it didn't work, I hope to learn how to do this. I would also like to create a metal character the 'C' can morph into or have the character morph into the 'C'. I made this animation last longer by adding more frames. I have used 500 frames for this, I used only 100 for my first morph test.


My liquid metal creature I created. I made it with one eye, but I don't really like it being black and white as it doesn't fit with the liquid metal look. I need it to be completely metal looking including the eye but I need to show a pupil.

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