I have finished my interactive space project. I have never done anything like this before but after following some basic instructions I managed to work a lot of it out myself. I am quite pleased with how it looks, people just expect it to be just bedrooms so it's shocking to see a giant eye or hands reaching out of a room. I really like Room 355 where you can look around the town; the pubs and church as when you hover over one of them buildings a brief piece of history is shown. This is Reepham, my home town and you enter it through my room. I wanted to give people a little tour around where I live, it educates people on some of the history of Reepham which makes it interesting and engaging. I had to get some help with making this text box appear as the text on mouseover didn't show up long enough for people to read.
I didn't use the text 'Enter' to click on, instead you can just click on what's inside the door frame to enter. There was no need putting this text there as I made it so 'Enter' appears on mouseover.
I was going to edit the hallway so it looked more dark, scary or stylized using Photoshop but then I thought the fact it looks like a normal hallway makes it far more shocking when people find whats behind each door. The ways I would improve this project would be to add more images for the hands, I would like the hands to reach further out of the door when you keep clicking until you get to a black screen when they have reached too close.
Influences:
Bill and Ted's Bogus Journey - Directed by Peter Hewitt (1991)
In the scene where Bill and Ted go to hell there is a maze of corridors with doors. When Bill opens one of the doors he becomes young and enters his childhood nightmare. The room is bright pink and the shapes are abstract and exaggerated.
Beetlejuice - Directed by Tim Burton (1988)
There is a scene with an abstracted corridor, which is very similar to German Expressionism. It's full of diagonals and everything is slanted. The floor is uneven, the doors are exaggerated and the ceiling seems to get lower further down the corridor. One of the doors' blinds rolls up by itself revealing the lost souls in one of the rooms.
I liked the idea that each door of a corridor would lead you into a completely different place from the building like a town, a different world or a nightmare. In 'Beetlejuice' the corridor is made to look scary and nightmarish so the audience are already tense before a door is opened, with my interactive space project the shock comes after the door is opened as the corridor looks perfectly normal and I really like that about my project.
I like the photoshopped elements, works really well. It's good that you included factual information for the pubs and church which made me stay those pages for longer. Nice photography too!
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