Thursday, 19 May 2011

Moving Image 1st idea

Director: Natasha Owen.
Producer: Helen Newman.
Camera: Chris Thorby.
Sound: Ajay Chauhan.
Editor: Amanda Lao.

We were given the script of 'Dog' and my role was to film. We focused on the idea of someone turning into a dog being more about someone dealing with the loss of the dog. We came up with an idea of a depressive drinker who is suffering from a very different loss. The way she is looked at; turning into more of a mess and the habit is what makes her seen as more of an animal. We thought of the title 'D.O.G - Depression Of the Girl'.



1st idea script

TITLE SCREEN: DOG Depression Of the Girl

Costume:
Lucy (Lucy Yates)
Smartly dressed, a Dress
Jeans and a top
Tracksuit bottoms and hoodie
Foundation/face paint - washed down with water- crying/distressed effect.
mascara/eyeliner + water - smudge effect.
Boyfriend
Jeans and T-shirt/jumper
1 INT. KITCHEN (FLAT) .


Cupboard doors are flung open and rapidly slammed (banging) as the cupboards are revealed as empty.
Close up opening the cupboards
CHIPPED NAIL POLISH
Eventually... one cupboard is opened and shut quickly and then re-opened. We see inside. there is a bottle of alcohol.
Close up from inside the cupboards

Lucy Yates is considering to take the bottle.
Freeze-frame of her face
Teary/smudged
Smartly Dressed - Dress
v/o) Ordinarily I wouldn't have considered it but... 
At the point of reaching for the bottle, she is hesitating.
Over the shoulder reaching for bottle

2 INT. KITCHEN. 
She is putting down the bottle and glass. Then opening the bottle.
She picks up the glass and pouring drink.
Birds eye view 
Once she put down the bottle, she is staring at her bracelet.
Close UP
Flashback of boyfriend giving her a bracelet
3 INT. LANDING (toilet). 
Medium shot of the door
From outside the toilet we hear about to sicktoilet flushingcrying,about to sick and toilet flushing.
Lucy stumbles out of toilet then wipes her mouth.
Medium shot coming out of toilet
4 EXT. STREET (cafe) .
WALKING PAST OF THE CAFE
Tracking of her
LUCY LOOKING THROUGH THE WINDOW
Close up
Flashback of her holding boyfriends hands in a cafe
5 EXT. STREET. 
We see Lucy sitting outside the cafe and pouring a drink into a glass.
Medium shot
6 EXT. Street (off Licence). 
Lucy coming out of the off licence shop.
tracking
Lucy unloads her shopping. Lots of bottles of alcohol.
Close UP
7 INT. Lounge . DAY 7
What follows is a montage of a series of jump cuts as glasses of drink, glassed piling up, drinking, cryingGlasses and bottles switching sides. Different glasses. Sometimes the glass is shot cups.
close up STOP FRAME
8 EXT. arboretum park. DAY 8
Lucy walking through the park.
Medium Shot
9 EXT. PARK. DAY 9
Flashback of hand held and videoing each others.
Video camera/ mobile phone.
10 INT. FRONT ROOM. NIGHT 10
Lucy lying on the sofa, with bottles of alcohol sit on the floor and sick (chicken soup) on the floor.
Close up shots of bottle, pans to arm and up to face.

Fade out
THE END

The stop frame part showing the glassing pile up and her drinking will be like the heroin scene in 'Requiem for a Dream'. The Scene can be seen here: http://www.youtube.com/watch?v=KEWgk0_zTQQ

Original idea cinematography and props



Camera
Shot  1 – Close up opening the cupboards
Shot 2 – Close up from inside the cupboards
Shot 3 – Freeze-frame of her face
Shot 4 – Over the shoulder reaching for bottle
Shot 5 – Birds eye view putting down the bottle
Shot 6 – Birds eye view putting glass down
Shot 7 – Birds eye view opening and pouring drink
Shot 8 – Close up of her looking at bracelet
Shot 9 – Flashback of boyfriend giving her a bracelet
Shot 10 – Medium shot of the door
Shot 11 – Medium shot coming out of toilet
Shot 12 – Tracking of her walking past the café
Shot 13 – Close up of her looking through the window
Shot 14 – Flashback of her holding boyfriends hands in a café
Shot 15 – Medium shot pouring drink
Shot 16 – Tracking her coming out of off licence shop
Shot 17 – Close up of unloading shopping
Shot 18 – Stop frame
Shot 19 – Close up of drink
Shot 20 – Close up of her drinking
Shot 21 – Close up of her drinking
Shot 22 – Close up of her drinking
Shot 23 – Close up of glasses piling up
Shot 24 – Close up of glasses piling up
Shot 25 – Medium shot walking through the arb
Shot 26 – Flashback handheld
Shot 27- Videoing each other
Shot 28 – Close up shot of bottle, pans to arm and up to face
Fade out

Costumes
Lucy
Smartly dressed, a Dress
Jeans and a top
Tracksuit bottoms and hoodie

Boyfriend
Jeans and T-shirt/jumper

Props
Tuesday –Make up mascara, water, bottles, costumes, bracelet, handbag
Wednesday – Chicken Soup, bottles, glasses, costumes, bracelet

Monday, 9 May 2011

Moving Image Script

Original script


1 INT. KITCHEN. DAY 1
TITLE SCREEN: DOG
Cupboard doors are flung open and rapidly slammed as the cupboards are
revealed as empty. Eventually... one cupboard is opened and shut
quickly and then re-opened. We see inside. there is a dog bowl and a
tin of dog food.  Freezeframe
MAN
(v/o)
Ordinarily I wouldn't have considered it
but...
2 INT. KITCHEN. DAY 2
The plate of dog food sits on the table. The Knife and fork are
straightened to become perfectly aligned
The man gently drops a sprig of parsley onto the dog food.
He picks up the knife and fork and stares at the plate
3 INT. LANDING. DAY 3
From outside the toilet we hear a difficult shit taking place
4 EXT. STREET. DAY 4
Our man is walking down the street. He has a distinct, pronounced
spring in his step
5 EXT. STREET. DAY 5
We see our man sitting in a cafe. He is talking ten to the dozen2.
6 INT. KITCHEN. DAY 6
Our man unloads his shopping. Tins and Tins of dog food. Plus some
herbs and milk
7 INT. KITCHEN. DAY 7
What follows is a montage of a series of jump cuts as plates of dog
food are eaten, piled up, eaten, plates clean. Knife and fork
switching sides and spoon to fork. Different plates. Each time a sprig
of parsley is left on the plate uneaten. Sometimes the plate is a bowl
8 INT. LANDING. DAY 8
From outside the toilet we hear a difficult shit taking place. It is
so difficult our man is still trying to defecate as day turns into
night
9 EXT. PARK. DAY 9
Our man studies a pile of dog shit. Slowly he stands and shuffles off.
Almost under his breath we hear him growl
10 INT. FRONT ROOM. NIGHT 10
Our man sits and watches television. Picking it up his glass of water
he begins to lap it with his tongue
11 INT. KITCHEN. DAY 11
Our man slowly spoons dog food onto his plate. The plate is smaller
than any we have seen before
12 INT. KITCHEN. DAY 12
Sitting at the table our man slowly, reluctantly eats the dog food. As he eats tears run down his face
13 INT. FRONT ROOM. NIGHT 13
Our man runs around in a very tight circle. He is trying to see his
back. As he run he barks
THE END

Virtual Environment Moodboard and Storyboard
















I collected images from the internet which gave me my ideas for my haunted castle ride. I was interested in using reaching hands, a hooded ghost and shadow figures for the scare scenes but I found these too hard to make in 3ds max.

Storyboard

Sunday, 27 March 2011

Virtual Environment Rationale

I have created a haunted castle dungeon ride. I first came up with the idea of a castle from looking at textures on the internet and I found a round brick one which I thought would work well for a castle, so applied it to the theater plan and worked from there. I have created a very simple castle with 4 towers with a simple track that follows around the dungeon cells. Initially I was going to create a complete castle but I found this too difficult and I was unsure of what rooms I could create. I think a castle dungeon was more achievable and works better for a ride as its more of a scary place. I was inspired by the Norwich Castle for this ride which has a underground dungeon, I have been there before and I found it to be a cold, dark and creepy place so I knew this could make a good ride. I have gone for a medieval theme and gone for a german expressionism/gothic style for the entrance and doors, I have made them tall, ending in a point like daggers or sharp teeth, which I think makes them look more scary. I was inspired by german expressionist films like 'The Cabinet of Dr Caligari' (Directed by Robert Wiene) which is full of sharp shapes in the mise en scene and the castle in 'Nosferatu' (Directed by F. W. Murnau) with a doorway which also ends in a point, the shape makes Count Orlock look trapped within a coffin. Originally I had my entrance and cells extremely tall and exaggerated like 'The Cabinet of Dr Caligari' but because it was so tall you couldn't see the point from the view of the camera so I made them smaller.

I have started the animation from the outside quite far back so there is a good view of the castle and its towers, I also find the wait going towards the castle builds up tension. I wanted to create ghosts and skeletons in each cell of my dungeon but I found it too difficult, I really struggled in trying to make any 3D characters, I tried looking at some tutorials but they were far too advanced and complicated to follow. I ended up finding a picture of a skull on the internet and used the line spline to draw around it, I then extruded the shape and made it black so it was a skull shadow shape. I copied a few of these so I could make them fly towards the camera for the scare scenes which worked quite well. I used a basic skeleton shape on the program for one of the cells which the camera quickly moves past as well as a skeleton that crawls along the ground. I made the doors open by themselves for the cart to enter which is something I am really pleased with as it looks quite dramatic. I had some problems adding textures from my computer to the skeletons and the doors so I used what what on the material editor, luckily there was a wood material on there for the door.

I have used the lighting to make sure the cells can be seen. I made the light move as the camera follows the track which took a long time to get right. I made the camera move around the track which took a long time to work out and attached the cart to the camera using a dummy. I have added a fog effect to give it a creepy, ghostly look. I have used Premiere Pro to edit some of the animation, making the entrance into the castle much quicker than the speed of the rest of the ride as this part was less interesting. I also used this program to add the sound effects, I have added a ghostly ambient sound effect for the background, a train going along the track sound effect, creaking doors, evil laughs and screams, all which I cut up, repeated and changed the speed to fit with the animation. I really like the ghostly background sound effect which I repeated and the slow creaking of the doors which creates that spooky atmosphere. This whole project was a massive challenge for me but I am quite pleased with how its turned out, I just wish I could have created some 3D characters in each cell, perhaps made more corridors with cells and created objects for the outside. If I had more time with this I would have liked to create a complete castle then ends up in the dungeon.

Haunted Castle Dungeon Ride - Influences

I have gone for medieval theme and gone for a german expressionism/gothic style for the entrance and cells, they are tall and end it a point like sharp teeth or daggers.

Nosferatu (Directed by F. W Murnau)

Count Orlock inside a castle door which is very similar to the shape of my entrance and cells. The shape of the door makes Orlock looked trapped within a coffin.











The Cabinet of Dr Caligari (Directed by Robert Wiene)



Dagger shaped window pointing at the victim.
I was inspired by the sharp shapes in this film for my entrance and cells.









Norwich Castle
I was influenced by the dungeon below the Norwich Castle near where I live as when I went there I thought it was a very dark, cold and creepy place.






















































Textures/Images I used:






Texture I used for my castle which I got from www.cgtextures.com







I used Photoshop to make the texture darker for the floor as it was far too bright, possibly because of the light.









Skull I used to draw around using the line spline.





















My Haunted Castle Dungeon Ride:

Saturday, 19 March 2011

3ds Max

This is my Haunted Castle Dungeon Ride on 3ds Max. I haven't managed to create any ghosts yet, I just have the set which took my a long time to make. I still need to make the cart follow along the track.






















































































Animation - Rough drawings and plans

I decided to go for a haunted castle dungeon ride. I've been to a dungeon in a castle before and I found it cold and creepy so I thought it would make a good ride, I also haven't seen a castle dungeon ride before. I have gone for high but narrow doorway and cells that ends in a point, which are almost like sharp teeth. I want to create evil spirits that fly out of the cells as well as flying skulls and a hand that reaches out.













































Cart






































































I decided to go for the simplest design for the cart as you won't get to see it, the ride will completely be from the camera in front of the cart. I want to put all my time creating the haunted castle, my favorite cart design is the one with the skull with a light from its eyes, this would be really good for the ride if it was pitch black only lit from a small light.